Features
Franchise Architect: Football hands you a whole organization: the cap and every contract on it, a scouting department, a draft board, a trade market, a coaching staff, an owner and a league that remembers. Here is what that looks like in the game today.
No AI services and no paid APIs. Every rival, every Advisor call and every headline is worked out by the game's own rules from your league's data.
A Front Office Advisor that shows its work
Each week the Advisor on your Desk argues for one call from your briefing and shows the cap, roster and results figures it is reading. You can take the advice or ignore it. The Advisor keeps score of how often you went against it and what happened next. Its reasoning runs on the game's own rules and your league's data. It uses no AI service, and nothing is sent anywhere.
Thirty-one front offices that remember you
Every rival club is run by a general manager with an archetype. A win-now club accepts a wider price than a rebuilding one. A player at their real need carries a premium and a surplus position a discount, and the offer tells you which applied. Rivals remember the deals you have done together, including the ones they are still annoyed about, and they call on draft day to buy your pick.
An owner you answer to
The Boardroom holds your owner, your facilities, your coaching staff and your franchise identity. Facilities are building projects paid from the owner's cash, and every wing you own costs upkeep each year. Ticket prices answer to a market that punishes greed. You hire from a coaching market whose staff age and move on. The owner's patience is shown as a meter, and it can run out.
A cap that binds
Every contract sits under a salary cap that applies from the first snap: extensions, restructures, franchise tags and cap casualties, with a multi-year cap view to plan against. Contracts expire, rivals fight to re-sign their own stars, and free agency resolves in bidding waves that wait for your moves.
And there is more
A First Season Contract
A new franchise opens with five objectives: sign a free agent, set a depth chart yourself, work the trade desk, reach the owner's win target, and carry a legal cap into the offseason. Each one is ticked off from what you actually do. At the season review the contract closes with the owner's verdict.
A league that trades around you
Rival clubs trade with each other during the season, under the same roster, cap and deadline rules that govern your deals. Their moves are reported in League News, so the league changes even when you hold your own roster steady.
Scouts give you a read, not the answer
Draft prospects arrive in scouting fog. Your board shows your scouts' estimate of each prospect's overall and potential, and the scouting points you spend move that estimate closer to the truth. Lock your board, then run the draft from the war room while rivals call to trade up.
Set the plan, then watch it play out
Before kickoff you choose the week's tactical focus, and it changes how your team plays. Sim-Watch replays a game's key plays as a broadcast, with play-by-play, a speed control and a final reel. The simulation runs in the background on browsers that support it, so the game stays responsive while a season simulates.
The league writes its own history
Season awards, league and franchise records, retired numbers, a Dynasty timeline, and a Hall of Fame with a ballot and an induction ceremony. Beat reporters, press conferences and League News remember what happened, so your franchise builds a history it can tell back to you.
Challenge codes
Every league can produce a challenge code. A friend who pastes it on the start page gets the same league from the same starting point, so you can run the same franchise and compare.
Measured realism
The share of elite players is held to a ceiling based on how many players real football honors each season. Season statistics are kept within real-world ranges, and the methodology page explains where the comparison stops working.
A career, not a save file
Your record follows you across every franchise in this browser through six legacy tiers, from Young Gun to Immortal. Tiers are earned only from results the game can verify you produced.
Commissioner mode
Create a commissioner lobby and give each general manager a club. Everyone stages their moves for the week, then the commissioner advances it. Lobbies are stored in this browser, so this is a shared-device mode. There is no online multiplayer.
Saves that protect themselves
Your league saves in this browser, with rolling automatic backups and rewind points for recent major decisions. You can export a save file at any time, or sync it to a GitHub Gist with a token you supply. That token is sent only to GitHub and is kept only for the current tab.
It is your franchise
Name the team, set the city, choose the colors, the era and the ruleset. Your club's crest and identity carry through the whole game.
Community Stats, if you want them
Community Stats is off until you turn it on. When it is on, the game shares anonymous choices and results, never your save, names or notes. A trend stays hidden until enough players are included for it to mean anything.
Still to come
The game is in early access, and some of this list will grow. The roadmap says where it is heading, and the changelog records every dated change.